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Fairchild Channel F
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12 Baseball.TXT
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Text File
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1997-05-25
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4KB
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106 lines
INSTRUCTIONS FOR
VIDEOCART-12
CARTRIDGE GAMES
Exclusively for use with the Fairchild Video Entertainment System
=========
FAIRCHILD
=========
VIDEOCART is a trademark of Fairchild Camera and Instrument Corporation
On Your Mark
Grab a beer, some peanuts and get set for sizzling action as the Blues take
on the Greens in some of the best plays since Babe Ruth...
Get Set
Press RESET, a red "1" will appear in the middle of the screen along with two
scores in the lower right and left corners of the screen. The number in the
middle is the inning coming up, the score in the lower left corner is the
Green's score through the current inning, the score in the lower right is the
Blue's score through the current inning.
Go
BOTH players must PUSH DOWN at the SAME TIME to start the inning. (This must
happen at the beginning of EACH inning -- no cheating by starting before the
other guy is ready!)
Typical Game. Green at bat, score so far this inning: 2, 1 out, 2 strikes,
3 balls, 2 men on base (2nd and 3rd). The GREEN team (left player) is
always up first.
How the Hand Controllers Work. The hand controllers change function according
to who is at bat.
At Bat -- PUSH DOWN to swing at the ball. If the ball is caught by any
member of the team out on the field, you are out. If you swing and miss, you
get 1 strike. If the ball does not go over the plate, 1 ball. 3 strikes and
you're out!
You will get a single, double, triple, or home run according to where at the
edge of the screen the ball goes. The following diagram is APPROXIMATELY
what the strike zones are. Remember, a ball hit into foul territory counts
as a strike only if the hitter has no strikes or one strike against him;
foul balls do not count against the hitter after he has two strikes, in other
words, the hitter cannot strike out on a foul ball.
In the Field -- PUSH DOWN -- to pitch a fastball.
PUSH FORWARD -- after pushing down to pitch a slowball. You
can change a fastball to a slowball by pushing forward after
you have pitched the ball. If you push forward, then back,
a slowball will change to a fastball. In other words, you
can vary the speed of the pitch while the ball is travelling
to the plate.
TWIST RIGHT -- for a right curve on the ball after pitching.
TWIST LEFT -- for a left curve on the ball after pitching.
You can twist left or right after the ball is pitched to
change a straight ball to a curve ball. You can twist left
then right for a double curve ball (spitballs are not illegal
in this league!) You can use any combination of pushing
forward and twisting for some interesting pitches!
PUSHING LEFT -- moves your outfield to the left. The outfield
consists of your shortstop, left, center, and right fielders.
PUSHING RIGHT -- moves your outfield to the right.
Scoring
You score one point for each man crossing the home plate. There are no
double plays. Four balls, or being hit by the pitcher, walks a man. Three
strikes and you're out. If any of the fielders catches the ball, you're
out. Three outs and the other team is up at bat. There are nine innings per
game and the bottom of the ninth inning is always played.
Extra Innings
If the game is tied up at the end of nine innings, you go into extra innings.
The game will end whenever the tie is broken. The end of the game is
signalled with the letter G appearing in the middle of your screen along with
the final score.
Have Fun
If you have questions about this Videocart(TM)* cartridge or your Video
Entertainment System, call the toll free numbers in the back of your console
instruction booklet.
Other exciting Videocart cartridges are available from Fairchild Consumer
Products. See them at your Fairchild dealers, or for more information,
write:
Fairchild Consumer Products
4001 Miranda Avenue
Palo Alto, CA 94304
*VIDEOCART is a trademark of Fairchild Camera and Instrument Corporation
Copyright (C) 1977 Made in Singapore Printed in U.S.A.